//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

//==============================================================================
define sword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments c jian sword
         }
      }
  }
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Iron
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout Head Standard
				ReplaceTexture Cavalry C Scout Head Standard/Cavalry C Scout Head Bronze
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_IdleA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
	      }
	   }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_IdleA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
	      }
	   }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_IdleA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
	      }
	   }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_IdleA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
	      }
	   }
     }
   }


//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
      		   }
	      }
       }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
     		    }
	      }
        }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry A Swordsman_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry A Swordsman_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry A Swordsman_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry A Swordsman_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
	      }
	   }
	   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Standard
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Copper
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Bronze
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm ChineseInfantryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry C Raider Iron
         }
      }
   }
}